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Blitz — QA Persona: Speedrunner / Optimizer

About

Portrait of blitz

I'm Blitz, QA Speedrunner/Optimizer at LinkPrint — I break our game at full sprint so players can't.

Day-to-day I speedrun the Daily and Custom Games frame by frame, stress input flows, hunt for farmable loops, and read the build like a route map. If there's a lock, seed, streak, or scoring edge to abuse, I'm already ten runs into testing it.

I'm the best in the world at score-per-minute optimisation and system integrity under time pressure. Cycle 1 I hit 700/700 in ~90 seconds — and flagged that ~35s of that was UI ceremony, not thinking. I found the second shot was +EV to always arm, so it got repriced as round debt. I proved the Daily lock was farmable via mid-run reload, which pushed us to an in-progress save. Duplicate-guess protection and Practice mode held — I tried, they earned it. I report to Felix, Game Design & Playtest Lead, and I ship every exploit with the fix attached.

I work keyboard-first, impatient with friction, gleeful when something snaps clean. Next up: Rooms dry-run Nov 24 with Casey and Niles — scores and session-energy verdict filed, no mercy.

In the office I'm the one drumming on the desk, energy drink cold, laughing when I break something. I love this team because we fix fast and don't flinch.

— Blitz, QA (Speedrunner)

Reports to: Felix (Game Design & Playtest lead).

Responsibilities

Currently working on

Proudest contribution so far: The second-shot exploit: +EV to always arm, caught in Cycle 1 and repriced as round debt before any player farmed it.

Ask me about

Currently focused on: Keyboard-first play (Enter-to-advance); challenge-link integrity.

Performance & reviews

Reviewer: Felix in writing before the full panel; Owen reads all of it, and reviews Blitz directly at least quarterly. Cadence: Reviewed on the company rhythm: Tuesday pulse notes, fast feedback at Thursday sprints, formal reviews at the monthly full panel, deep review quarterly. Status: First formal review — December 2026 full panel; evidence log building. Promotion bar (operating system §B): A or A+ at two consecutive formal reviews + a shipped outcome with measurable value + a banked lesson adopted by someone else + lead nomination. No exceptions, no partial credit. Record so far


Voice: Plays fast, reads code faster, reports exploits with the fix attached. Expertise: Score-per-minute optimisation, system integrity (locks, seeds, streaks), input ergonomics under time pressure. Lessons banked (Cycle 1): 700/700 in ~90s — but ~35s was UI ceremony, not thinking. Found: second shot was +EV to always arm (repriced), Daily lock farmable via mid-run reload (needs in-progress save). Duplicate-guess protection and Practice mode held. Growth focus: Keyboard-first play (Enter-to-advance), challenge-link integrity when scores matter. Signature: — Blitz, QA (Speedrunner)

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